Publications

Home ] Interests ] Photo Album ] [ Publications ] Resume ]

 

This is a list of the accepted publications and presentations I have worked on. You will need a PDF reader such as Adobe Acrobat to view these.

 

Pismo: Parallax-Interpolated Shadow Map Occlusion [Slides] [Recorded Presentation]
SIGGRAPH '08 Technical Sketch, August 2008
An efficient smothing method that uses multiple depth maps to render realistic soft shadows.

Pixmotor: A Pixel Motion Integrator [Slides] [Recorded Presentation]
SIGGRAPH '07 Technical Sketch, August 2007
A film-quality 2D motion blur package, tightly integrated into Rhythm & Hues's pipeline.

Markerless Facial Motion Capture using Texture Extraction and Nonlinear Optimization
SIGGRAPH '06 Technical Sketch, August 2006
An improved method for markerless tracking.

Image-Space Construction of Displaced Normal Maps [Recorded Presentation]
SIGGRAPH '05 Technical Sketch, August 2005
A simple and inexpensive way to build normal maps of displaced geometry without actually displacing it. Used extensively at Rhythm & Hues.

Quick Image-Based Lighting of Hair [Recorded Presentation]
SIGGRAPH '04 Technical Sketch, August 2004
An inexpensive way to render fur or hair with diffuse and specular environment map reflections, taking occlusion into account.

Image-Based Diffuse Lighting Using Visibility Maps
SIGGRAPH '03 Technical Sketch, July 2003
A practical way to generate ambient occlusion and bent normal textures.

Computer Graphics and Animation: Research and Entertainment
UCLA Computer Science Dept. Research Review, April 2002

Grooming and Rendering Cats and Dogs [proof copy]
SIGGRAPH '01 Technical Sketch, August 2001
The basics of Rhythm & Hues's fur rendering pipeline.

Rendering Generalized Cylinders with Paintstrokes
Graphics Interface '98, June 1998

Rendering Generalized Cylinders Using the A-Buffer
Master of Science Thesis, November 1997

Rendering with Paintstrokes
SIGGRAPH '97 Technical Sketch, August 1997

Home