 | Pixmotor: A Pixel Motion Integrator
[Slides]
[Recorded Presentation]
SIGGRAPH '07 Technical Sketch, August 2007
A film-quality 2D motion blur package, tightly integrated into Rhythm & Hues's pipeline.
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 | Markerless Facial Motion Capture using Texture Extraction and Nonlinear Optimization
SIGGRAPH '06 Technical Sketch, August 2006
An improved method for markerless tracking.
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 | Image-Space Construction of Displaced Normal Maps
[Recorded Presentation]
SIGGRAPH '05 Technical Sketch, August 2005
A simple and inexpensive way to build normal maps of displaced geometry without actually displacing it.
Used extensively at Rhythm & Hues.
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 | Quick Image-Based Lighting of Hair
[Recorded Presentation]
SIGGRAPH '04 Technical Sketch, August 2004
An inexpensive way to render fur or hair with diffuse and specular environment map reflections,
taking occlusion into account.
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 | Image-Based Diffuse Lighting Using Visibility Maps
SIGGRAPH '03 Technical Sketch, July 2003
A practical way to generate ambient occlusion and bent normal textures.
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 | Computer Graphics and Animation: Research and
Entertainment
UCLA Computer Science Dept. Research Review, April 2002
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 | Grooming and Rendering
Cats and Dogs
[proof copy]
SIGGRAPH '01 Technical Sketch, August 2001
The basics of Rhythm & Hues's fur rendering pipeline.
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Rendering Generalized
Cylinders with Paintstrokes Graphics Interface '98, June
1998
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 | Rendering Generalized
Cylinders Using the A-Buffer
Master of Science Thesis, November 1997
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Rendering with Paintstrokes SIGGRAPH '97 Technical Sketch,
August 1997
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