Modelers : Example 1

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Below we show the step-by-step process used to generate an organic 3D computer model from an original 3D sculpture (the head of Maa from the movie "Babe"):

Sculpture of Maa's head.

Before the modeler starts modeling a sculpture is made. This is used to work out problem areas and to make sure that it's what the client wants.


Digitized lines of Maa's head.

A modeler will use the sculpture to digitize lines into a computer representation of 3D space.

Maa's head in clean lines.

A modeler will modify the raw lines for use in constructing a surface. The degree of the curves will depend on the use of the model and the distance from which it will be seen.

Maa's head in polygons.

The modeler then makes surfaces using polygons.

Maa's head smooth-shaded.

During construction, the modeler will often use smooth-shading to help find errors and areas where the resolution of the polygon mesh is not high enough.
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