- Responsible for creation of organic characters and hard surface models
- Apply UV’s to models
- Work in a team environment on commercials and feature films
- UNIX
- Maya and or 3d Studio Max
- 1-5+ years of production experience
- Background in fine art
- Shell/mel scripting desirable. Programming in Maya and C++.
- Background in traditional sculpturing/architecture
Modelers have come from a variety of backgrounds. Successful applicants must show a solid sense of three-dimensional design and attention to detail through work with traditional sculpture, architecture and/or industrial design, as well as digital models.
Since much of our work deals with combining computer generated elements with live-action, you should show that the level of detail in your work can approach photo-realistic complexity. Also, a demonstrated high level of understanding of anatomy and proportions of realistic human figures and animals is helpful.
Since our work is also quite diverse in subject, the most successful applicants also demonstrate a breadth of competence in 3D form – from mechanical design to organic objects, from photo-real
To stylized.
Modelers concentrate on modeling and sculpting, but these days, that encompasses the assigning of UV texture mapping coordinates, as well as creating any groups which the Lighter or Character Animator may need. This means that the Modeler must understand the different ways to project a texture map and what those results will be. They must also understand how the object will be lit. Modelers work very closely with Lighters and Animators to ensure that there is enough detail and control where necessary and not too much detail where it is unnecessary.
Please send cover letter, resume, portfolio and/or demo reel (dvd or 1/2" vhs only) with shot breakdown list to:
Rhythm & Hues Studios
Recruiting Department
5404 Jandy Place
Los Angeles, CA 90066
email: recruitment@rhythm.com
website: http://www.rhythm.com
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